Residual is correctly calculated as the sum of squared differences per pixel
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- apps/specular_estimation/CMakeFiles/specular_estimation.dir/src/specular_estimation.cc.o 0 additions, 0 deletions...iles/specular_estimation.dir/src/specular_estimation.cc.o
- apps/specular_estimation/src/Ceres.h 4 additions, 2 deletionsapps/specular_estimation/src/Ceres.h
- apps/specular_estimation/src/OpenGL.h 20 additions, 10 deletionsapps/specular_estimation/src/OpenGL.h
- bin/specular_estimation 0 additions, 0 deletionsbin/specular_estimation
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