It only takes the maximum multiplicity into account,
i.e. it doesn't multiply the resulting array by the multiplicity modulator again.
This prevents the resulting array to always be 1 if only 1 multiplicity modulator element is nonzero
Note: if multiplicity_modulator == [1,1,1,1] this
option does nothing (equivalent to 'raw').
Note: If you only set one multiplicity modulator to 1, and all others to zero,
we will not multiply the fractions by the modulator. The grid will run fine (i.e. it will only run e.g. singles), but it will still take into account the real fraction
This is unlike how this setting was previously implemented: normalizing
will mean that you effectively have the same number
of stars as single, binary, triple or quad (whichever
is non-zero) i.e. the multiplicity fraction is ignored.